As a Game Designer, you'll own features across the core loop, progression and meta-game, from the first idea to the moment they go live. You'll design, build and test them yourself, then watch how players respond and iterate until they work.
As we are in soft launch mode, live operations will play a big part of your role, planning events and challenges that keep players coming back as well as making sure the economy behind them stays healthy as the game grows. You'll shape how players progress and what they earn along the way, keeping the game fun and balanced.
You'll also help shape how the game monetise, working on systems that respects players and feel worth paying for. Data backs every decision: you'll partner with our data team to understand how our players behave and test your ideas in the live game.
Essential
Game design experience across multiple mobile titles, including at least one squad RPG
Experience on a live F2P game, ideally taken through soft launch, and comfortable iterating on data.
A strong understanding of the mobile RPG F2P market.
Experience designing and balancing features, economies, progression and meta systems, with a good understanding of how they connect and move KPIs.
Hands-on experience with Unity or another game engine.
Strong communicator, verbal, written and in presentations. You'll pitch your ideas, lead discussions, give constructive critique and take feedback in your stride.
Nice to have